Sub-Buildings Enabler (DEPRECATED)

Cities: Skylines Mods |

Sub-Buildings Enabler (DEPRECATED)


This mod is now deprecated! The game developers added official support for sub buildings in the asset editor!

Sub-buildings are separate building assets which can be used to create assets which are larger than 16×8. For example, the feature is used by the International Airport (After Dark DLC). This mod enables the feature for workshop assets.

The mod is the official sucessor of the ‘Larger Footprints’ mod. It is no longer recommend to use that mod (but of course ‘Larger Footprints’ is still required for assets which were created with it).

About the mod:

  • Feature is officially supported by the game, no hacks.
  • You only need the mod to place down the building. Even if the mod breaks, your super-large buildings are still there.
  • Minimal, high-performance code (only active during loading screen)

But there are also other use-cases that larger buildings:

  • Use the same module multiple times. That means you can save a lot of memory and increase the rendering performance.
  • Create buildings with irregular-shaped footprints (composed of squares and circles)
  • Combine buildings with different functionalities (e.g. hospital + fire station).
  • Create buildings with multiple overlayed modules using different shaders (one that follows the terrain as a custom ground texture, one that does not)
  • Create “props” (actually buildings) that will not disappear when you zoom out. This is especially useful for larger decoration elements

Source Code[gist.github.com]

Credits
boformer
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Useful Information:
- Cities: Skylines 2 Mods
- About Cities: Skyline Game
- How to Install Cities: Skylines Mods

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