Oil Refinery Delayed Coker

Cities: Skylines Mods |

Oil Refinery Delayed Coker


Make a refinery complex, simple!

A delayed coker is a type of coker whose process consists of heating a residual oil feed to its thermal cracking temperature in a furnace with multiple parallel passes. This cracks the heavy, long chain hydrocarbon molecules of the residual oil into coker gas oil and petroleum coke.

This is a Plopable RICO asset: More Information Here
It can be found under the Oil tab as an Oil Processor. If you do not use the RICO mod, this asset will be under the Parks menu.

This asset contains a big decal, and it requires the Decal Prop Fix

It also has a snap point for the Large Oil Pipeline Collection

We’re building an oil refinery! See the progress here:
Lets make an oil refinery : Simtropolis[community.simtropolis.com]

Note: The bulk of each asset is round piping; because of this, each asset is slightly heavy for its size. I have greatly optimized each of the meshes as much as possible without sacrificing the immense amount of detail found in each asset.

Thanks to teknon for reference images and design assistance!

Structure Specific Details
Oil Refinery Delayed Coker
Template Park – Without RICO
Dimensions 6×7 Tiles
Build Cost 35,000
RICO Category Oil – Processor
RICO Jobs 10,5,2,0
Tris 14,342
LOD Tris 295
Texture Res 2048×2048
LOD Texture Res 256×256
Diffuse Yes
Alpha Yes
Color No
Illumination No
Normal Yes
Specular Yes
Custom Icon Yes
Credits
Badi_Dea
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Useful Information:
- Cities: Skylines 2 Mods
- About Cities: Skyline Game
- How to Install Cities: Skylines Mods

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