Network Skins (Mass Transit compatible)

Cities: Skylines Mods |

Network Skins (Mass Transit compatible)


The first 2 modules of a network skinning mod:
  • Select the pillars of your bridges
  • Select the street lights of your roads
  • Select roadside trees

The mod supports roads, train tracks and pedestrian paths. All features can be selected per segment.

Planned Features (Module 3 and 4):
  • Set the distance between street lights/trees
  • Custom road textures (e.g. cobblestone roads, brick roads)
  • Remove power wires of train tracks
  • Custom power lines (e.g. wooden poles)
  • Custom bridge meshes (SC4-like bridge selection)
How it works:
  • Movable customizer window that only pops up when you use the network tool
  • This mod will only apply visual changes and can be disabled at any time without breaking saves

The mod supports custom street lights created by modellers:

To create your own, look at this tutorial[community.simtropolis.com].

The mod also supports custom pillars created by modellers:

More can be found in the forum thread below the description!

Supported Mods:
  • Network Extensions
  • Fine Road Heights (It is important that you subscribed to the official workshop item. Outdated versions for offline use are not supported!)
  • Precision Engineering
  • Sharp Junction Angles
  • No Pillars (though it sometimes messes up the pillar selection)

Known Incompatibilities: None

Source Code[github.com]

Using the C# detours code[github.com] created by Sebastian Schöner, released under the MIT license.

Also using the CimTools library[github.com] created by PropaneDragon, the creator of Road Namer.

Credits
boformer
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Useful Information:
- Cities: Skylines 2 Mods
- About Cities: Skyline Game
- How to Install Cities: Skylines Mods

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