Metro Overhaul Mod
-Enable steel tracks by default
-Fixed Fenceless elevated steel not rendering properly
-Integrated Metro support (International Airport only)
-Third rail visual enhancements
-Fences and third rail separate models for easier developement of hotswap support
-More stable spawn point algorithm
-Better scenario support
Thank you for scoping out the Metro Overhaul Mod. The main goals of this mod are:
1. Allow the underutilized metro system in this game to be brought to ground, and elevated levels
2. Add style to metro with new track styles, rendered tunnels and stations
3. Extend the functionality of metro with new UIs controling track aesthetics as well as underground station depth and length
1. Subscribe (easy right?)
2. Ensure all the associated assets are enabled
3. Metro lines are built like tram lines. You must start by placing a depot (found in the metro menu). This is where metro cars spawn from.
4. Layout your stations, tracks, and lines the way you normally would, only this time, you can go above and below ground! Make sure to lay all your junctions at an decent angle. Trains cannot make sharp turns (Think Y intersections rather than T intersections).
5. Set your transport lines.
*Make sure you have all the required mods.
*Try to remove your configurations for IPT and AVO as these have been known to cause conflicts.
*If your depot is not producing trains
….-need to replace your existing tracks, especially junctions with sharp angles.
….-Make sure your depot is getting power, water, and sewer services.
*If you are not seeing pillars or things appear to be missing
….-Check your assets and make sure that the assets from this mod are loaded. So far they are:
……..5.Make sure they are all enabled. If you are missing any, unsubscribe and resubscribe.
….-If you are still missing items, please send a link to your output_log to the bug tracking thread.
*If you choose to unsubscribe from this mod, please make sure that you first remove any MOM station you have placed and unsubscribe from all MOM related assets. Then restart your game.
Discrict Services Mod
Metropolitan Depot: Depots are needed to spawn metro cars. You need at least one.
Train Converter: Automatically converts most of the rail stations and rail cars you have subscribed to into metro stations and cars
Transport Line Rendering Fix: Allows for you to see metro lines when drawn above ground
*Awaiting Link* Classic Ground Metro (station) (use Train Converter in the meantime)
*Awaiting Link* Classic Elevated Metro Station (use Train Converter in the meantime)
First Person Camera: Updated: Allows you to take a dip underground and look at your metro stations and tunnels in action. Uncheck the option for “prevent ground clipping”
Fine Road Anarchy: Needed to stack elevated steel tracks over roads.
Fine Road Tool: Allows better height control of track heights. Useful for grade level tunnel entrances and sunken stretches of track.
Move It! Pretty much allows you to move anything anywhere and offers an undo button!
-This mod is compatible with most existing metro stations. You will be able to set the length and depth and it should magically render the tracks.
-If you disable the length/depth UI slider, all new stations will default to 144m long by 12m deep
-We are still working on European Main Station’s integrated metro station. For now, you can use Move It! to move clipping tracks back underground.
-This mod also readjusts how much metro tracks should cost. We plan to do the same adjustments for stations.
-If you are using AVO or IPT, remove your existing metro and local train lines. Otherwise there may be some conflicts.
I want to first and foremost thank BloodyPenguin for building out the fabulous code base. Very talented. I learned a lot. I would also like to thank BadPeanut for his exclusive stations, MrMaison for his dedication to the Metropolitan Depot, bsquiklehausen for the default m100 rolling stock, TimTheTerrible for wonderful track models, and scoobyduped for the underground station rotation idea.