(Asset thumbnail) Sprite Changer

Cities: Skylines Mods |

(Asset thumbnail) Sprite Changer


Copy Thumbnail (and tooltip) sprites from one asset to another; allows additon of these to older assets.

UPDATE

Toggle Asset Properties Panel mod now live. When editing intersections (and other mods that normally do not display the Properties panel) click the new “Properties” button in the Info Bar to show/hide it. This also works to get it out of the way when working w/ other asset types.

(Asset) Sprite Changer

This mod adds an entry into the Asset Property Editor that lets you copy the thumbnail and tooltip from one asset to another.

The main intended use of this mod is to add thumbnails to old assets and ease the curation of buildings until Colossus Order get the generate thumbnail feature implemented.

As this copies the UITextureAtlas instead of individual sprites if the currently loaded asset is missing any thumbnail on pasting it will also be missing from the target asset.

Use

  • Load asset w/ thumbnail & tooltip to be copied in Asset Editor.
  • Click copy, note paste button now is preview of tooltip banner/thumbnail.
  • Load asset to receive copied tooltip & thumbnail in Asset Editor.
  • Mouse over paste, note that it should show a preview of the thumbnail it will paste.
  • Click paste, the loaded asset’s thumbnail&tooltip is now overwritten (along with all other textures in the copied atlas “secret sauce– hint-hint.”)
  • Verify that the desired tooltip and thumbnail appear on the save screen before saving.

No, I do not have a fix for the workshop preview-thumbnail going away. That is outside the scope of this mod.

Source code & Issues

WARNING: This is a stop-gap measure, don’t expect everything to work. There are numerous places in the source code that are blatantly ‘wrong’/inefishient. Some things ~~might~~ will remain broken.

For example, the Asset Properties window does not automatically open for some asset types (ie: intersections). Were I to add an ‘open properties panel’ button to the main tool bar, then I would need to add a ‘close’ button. And since other mods (incl this one to a limited extent) hook onto the opening and closing of that panel, bad things may happen…

    ModTools can open the panel…

      [s](Shoot, I am talking my self into making a toggle panel mod. I’ll add that to the to do list, since that would be generally useful. I’ll add that next to “automatically position camera to match default thumbnail perspective” on the long list of things not going to happen any time soon.)[/s]

If not automatically downloaded through the workshop, the source code of this mod is might eventually be available through

This is derived from “Building AI Changer” Copyright (c) 2015 Stefan Kaufhold– source availble from

I might respond to comments and discussion on the steam workshop, but will not forward discussion to the original author who has expressly requested contact via github.

Credits
Snow_Cat
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Useful Information:
- Cities: Skylines 2 Mods
- About Cities: Skyline Game
- How to Install Cities: Skylines Mods

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